<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Bounce Finder Devlog - itch.io</title><link>https://kaitoartz.itch.io/bouncefinder</link><description>Calcula, rebota y domina</description><item><guid>https://kaitoartz.itch.io/bouncefinder/devlog/1665291/devlog-04-physics-accurate-trajectories-ghost-ball-preview-cyber-grid-shader-v140</guid><title>Devlog #04: Physics-Accurate Trajectories, Ghost Ball Preview &amp; Cyber Grid Shader (v1.4.0)</title><link>https://kaitoartz.itch.io/bouncefinder/devlog/1665291/devlog-04-physics-accurate-trajectories-ghost-ball-preview-cyber-grid-shader-v140</link><pubDate>Tue, 15 Sep 2026 19:14:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey Bouncers! Following up on our v1.3.0 High-Impact Scoring release, Bounce-Finder v1.4.0 is here with a major visual &amp; mechanical overhaul focused on aim predictability, responsive controls, and are...</p>]]></description></item><item><guid>https://kaitoartz.itch.io/bouncefinder/devlog/1653692/devlog-03-high-impact-scoring-dynamic-trajectories-and-build-polish-v130</guid><title>Devlog #03: High-Impact Scoring, Dynamic Trajectories and Build Polish (v1.3.0)</title><link>https://kaitoartz.itch.io/bouncefinder/devlog/1653692/devlog-03-high-impact-scoring-dynamic-trajectories-and-build-polish-v130</link><pubDate>Sat, 05 Sep 2026 20:46:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5Nzg4ODY3LmdpZg==/original/8MXTKC.gif"/><p>We have released version 1.3.0 for Android, focusing on precision scoring mechanics, feedback response, and engine-level optimizations. Score Multipliers (x1 to x6) Wall bounces now matter more than e...</p>]]></description></item><item><guid>https://kaitoartz.itch.io/bouncefinder/devlog/1649553/devlog-02-juice-it-up-v120</guid><title>Devlog #02: Juice It Up! (v1.2.0)</title><link>https://kaitoartz.itch.io/bouncefinder/devlog/1649553/devlog-02-juice-it-up-v120</link><pubDate>Wed, 02 Sep 2026 08:14:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey Bouncers! Today we wrapped up another massive update for Bounce-Finder ( v1.2.0 ), pushing deep into game feel ( juice ), scalable data architecture, and full mobile optimization for Android. 1. I...</p>]]></description></item><item><guid>https://kaitoartz.itch.io/bouncefinder/devlog/1648326/devlog-01-diatonic-combos-zero-allocation-audio-engine-neon-ui-kit-v110</guid><title>Devlog #01: Diatonic Combos, Zero-Allocation Audio Engine &amp; Neon UI Kit (v1.1.0)</title><link>https://kaitoartz.itch.io/bouncefinder/devlog/1648326/devlog-01-diatonic-combos-zero-allocation-audio-engine-neon-ui-kit-v110</link><pubDate>Tue, 01 Sep 2026 08:09:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey Bouncers! Huge milestone today! We just deployed Bounce-Finder v1.1.0 , packed with game-feel enhancements, audio architecture overhauls, and our brand-new Cyberpunk / Neon visual identity. Here i...</p>]]></description></item></channel></rss>