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Bounce Finder

Bounce Finder

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Devlog

  • Devlog #04: Physics-Accurate Trajectories, Ghost Ball Preview & Cyber Grid Shader (v1.4.0)
    September 15, 2026 by KaitoArtz#performance, #trayectory, #prediction, #vfx
    Hey Bouncers! Following up on our v1.3.0 High-Impact Scoring release, Bounce-Finder v1.4.0 is here with a major visual & mechanical overhaul focused on aim predictability, responsive controls, and are... Continue reading
  • Devlog #03: High-Impact Scoring, Dynamic Trajectories and Build Polish (v1.3.0)
    September 05, 2026 by KaitoArtz#Optimization, #Juice, #Feedback
    We have released version 1.3.0 for Android, focusing on precision scoring mechanics, feedback response, and engine-level optimizations. Score Multipliers (x1 to x6) Wall bounces now matter more than e... Continue reading
  • Devlog #02: Juice It Up! (v1.2.0)
    September 02, 2026 by KaitoArtz#Documents, #GDD, #DocsIsImportants, #CICD
    Hey Bouncers! Today we wrapped up another massive update for Bounce-Finder ( v1.2.0 ), pushing deep into game feel ( juice ), scalable data architecture, and full mobile optimization for Android. 1. I... Continue reading
  • Devlog #01: Diatonic Combos, Zero-Allocation Audio Engine & Neon UI Kit (v1.1.0)
    September 01, 2026 by KaitoArtz
    Hey Bouncers! Huge milestone today! We just deployed Bounce-Finder v1.1.0 , packed with game-feel enhancements, audio architecture overhauls, and our brand-new Cyberpunk / Neon visual identity. Here i... Continue reading
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